Featured Member
Tom Jones
(Manchester - United States)I am a retired high school principal in my 3rd year of post-retirement re-employment teaching high school English.
Tips for Resources
Curriki Samplers:
More Info: About the Resource Repository
Tip: Join Curriki so you can edit, build up, organize, copy, comment on, rate, flag, and nominate resources.
Educational Gaming in K-12
Description:Please share any resources here that address video game use in instruction.
Last Updated:Aug-03-2009
Subject(s):- Educational Technology
- Kindergarten-Grade 2 / Ages 5-7
- Grades 3-5 / Ages 8-10
- ...
- Asset: Reference
- From: Hot Topics in Educational Technology
- Contributed By: Jennifer Lytle
Learning Theories and Gaming
Description:Learning Theories and Gaming
Last Updated:Dec-02-2008
Subject(s):- Educational Technology
- Educational Technology > Integrating Technology into the Classroom
- ...
- Professional Development
- Curriculum: Unit
Introduction
Today's K-12 students are considered digital natives who are, most likely, very comfortable using technology by being exposed to technology through digital gaming. In this unit you will become familiar with four learning theories as they relate to gaming and each other. You will post responses using Internet communication and collaboration tools.
Objectives
1) Identify four learning theories as they relate to games.
2) Apply a learning theory to learning. Readings 1) Read *Chapter 2 (Becker, K.), Page 21 of Gibson, D., Aldrich, C., and Prensky, M. (2007). Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing, PA. Access from http://del.icio.us/virtualedworld/books (del.icio.us.com is a social bookmarking application). 2) Refer to the *Learning Theory and Gaming concept map in a presentation that consists of the following theories as discussed in the reading above and how the are related to gaming and each other.
Go to http://virtualedworld.ning.com register and post your response in the forum named "Learning Theory".
2) Apply a learning theory to learning. Readings 1) Read *Chapter 2 (Becker, K.), Page 21 of Gibson, D., Aldrich, C., and Prensky, M. (2007). Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing, PA. Access from http://del.icio.us/virtualedworld/books (del.icio.us.com is a social bookmarking application). 2) Refer to the *Learning Theory and Gaming concept map in a presentation that consists of the following theories as discussed in the reading above and how the are related to gaming and each other.
- Gagne's Nine Events of Instruction
- Reigeluth's Elaboration Theory
- Bruner's Psycho-Cultural Approach
- Merrill's First Principles
Go to http://virtualedworld.ning.com register and post your response in the forum named "Learning Theory".
Option #2
Create your own blog using Google Blogger or another blogging website (see the social bookmarking network I have created - http://del.icio.us/virtualedworld). Notify me at the virtualedworld.ning that you have posted a blog.
Option #3
Use your existing blog or website to post your response. Notify me at the virtualedworld.ning that you have posted a blog.

